In 1990, role-playing inventor, Steve Jackson, was planning his newest game, which he would ultimately call the “Illuminati — New World Order” Game, or “INWO” for short. Jackson was creating a game that would hit very, very close to home, very close to the actual plan of the Illuminati to propel the world into the New World Order — also known as the Kingdom of Antichrist. As we shall show you, Jackson issued playing cards, three of which foretold the events of 9/11, three of which correctly predict future events just ahead of us, and two that correctly foretell the last two events that the Bible foretells will occur during the final birth pangs that will produce Antichrist!
How did Steve Jackson know the Illuminati Plan so precisely? In fact, he knew the Plan so exactly he got a surprise visit from the Secret Service, who tried their best to shut him down and prevent him from publishing his game. As you will see from viewing excerpts of Jackson’s account of the raid, they were very interested in his files entitled, “Illuminist BBS”. Let us listen to Jackson’s account of the raid http://www.sjgames.com/SS/
“On the morning of March 1,  without warning, a force of armed Secret Service agents – accompanied by Austin police and at least one civilian ‘expert’ from the phone company – occupied the offices of Steve Jackson Games and began to search for computer equipment. The home … the writer of GURPS Cyberpunk, was also raided. A large amount of equipment was seized, including four computers, two laser printers, some loose hard disks and a great deal of assorted hardware. One of the computers was the one running the Illuminati BBS.”
The company, “S.J. Games” fought back in court and finally won, but nearly went under financially. The investigation zeroed in on “fraud” supposedly committed by the company regarding the hacker activity and the fact that the company promoted the hacker’s newsletter, “Phrack”. However, this is so flimsy that it makes no common sense; in fact, the affidavit made so little sense that a Judge threw the case out, awarding S.J. Games $50,000 plus $250,000 attorney’s fees. That is a lot
of taxpayer’s money to pay for a stupid, nonsensical case!
But, it does highlight the fact that our Illuminist government, the Secret Service then run by President George Bush (Sr.) was worried about something that S.J. Games was up to, and cooked up a reason to invade their offices and confiscate their materials. We think, after you review these materials, you will believe, as do I, that the real reason the Secret Service invaded S.J. Games was to shut them
down so they could not produce the game “Illuminati — New World Order (INWO), for it revealed too much of the plan that was still 11 years in the future. You be the judge.
White Magic occultist, David Icke —
has pulled the most pertinent cards of this game out of the 100 cards the game contains; Icke selected these cards because they significantly tell the story of the Illuminati to produce the
wars, the panics, the epidemics needed to produce Antichrist. This game was in the beginning stages in 1990 and was finally published in 1995, becoming a best seller. As Steve Jackson says on his website: “In 1994, he reworked the old faithful Illuminati to jump on the trading-card bandwagon.
New World Order) became the company’s biggest hit yet, and its first million-dollar ship.” In fact, the
“INWO” won the 1995 Origins Award for Best Card Game. With these dates in mind, let us now take these nine pertinent cards in order, to discuss them, demonstrating how completely and thoroughly they accurately tell the Illuminati – Prophetic plan to produce Antichrist.